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func _ready():
    print("runs when node and all its children has entered the scene tree")


func _process(delta):
    print("runs every frame (frame rate is variable), last frame was %d ms ago" % delta)

func _physics_process(delta):
    print("runs at fixed rate, typically 60 fps")

# Print variable type (often it's quicker to CTRL-click some func to see return type in docs)
print(type_string(typeof(size)))

# If you create another StaticBody2D rooted scene you can instantiate it many times and set .scale uniquely on each instance:

$Top refers to a child element of the current node named "Top".
$ScreenEdges/Top refers to an element called Top inside an element called "Top" which in turn is a child element of the node that the current script is attached to.